An Phung
An Phung
3D Modeler/ Student
Grand Rapids, United States of America

About

I'm studying and training to become a 3D artist. I'm proficient in hard-surface modeling, material authoring, texture painting, lighting, and rendering. I also push myself to learn and experiment with new tools and workflows to expand my skill set and range of work, while mastering my current ones. I like to keep up with the new trends, technologies, software and workflows in the game and film industry in my free time.

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Skills

Look DevelopmentHard Surface ModelingRetopologyPBR TexturingMaterial Authoring

Software proficiency

Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Corona Renderer
Corona Renderer
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
After Effects
After Effects

Reel