Handy Bot

Marmoset Viewer

An phung phung handybot color turnaround

Early Concept

An phung phung handybot splashart

Concept Splash Art

An phung phung handybot hp

High poly

An phung phung handybot final tpose beauty

Tpose Beauty

An phung phung handybot final tpose clay

Tpose Clay

An phung phung handybot final tpose clay wire

Tpose Wire

An phung phung handybot final posed beauty

Posed Beauty

An phung phung handybot final posed clay

Posed Clay

An phung phung handybot final posed clay wire

Posed Wire

An phung extraview

Extra View

An phung phung handybot uvs textures

2 UV sets - 1 for big parts, 1 for small

My first character which I developed in the past few months (Spring 2018), from concept to textured low poly model.
I was originally inspired by a concept by Rudy Siswanto: https://www.artstation.com/artwork/mdPKd
My process:
- Paper: rough ball-point pen sketch
- Blender: rough 3d sketch (lots of boolean-ing), base mesh/ low poly, high poly (crease + double subD, bevel), unwrap base mesh
- 3D Coat: pack UVs
- Substance Painter: bake, add normal details (extensive use of Jonas Ronnegard's hardsurface alphas), draw panel lines, create smart materials, stamp decals (Texturing took about 5 days)
- Toolbag: Eye candy!

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