Handy Bot

Marmoset Viewer

Early Concept

Early Concept

Concept Splash Art

Concept Splash Art

High poly

High poly

Tpose Beauty

Tpose Beauty

Tpose Clay

Tpose Clay

Tpose Wire

Tpose Wire

Posed Beauty

Posed Beauty

Posed Clay

Posed Clay

Posed Wire

Posed Wire

Extra View

Extra View

2 UV sets - 1 for big parts, 1 for small

2 UV sets - 1 for big parts, 1 for small

My first character which I developed in the past few months (Spring 2018), from concept to textured low poly model.
I was originally inspired by a concept by Rudy Siswanto: https://www.artstation.com/artwork/mdPKd
My process:
- Paper: rough ball-point pen sketch
- Blender: rough 3d sketch (lots of boolean-ing), base mesh/ low poly, high poly (crease + double subD, bevel), unwrap base mesh
- 3D Coat: pack UVs
- Substance Painter: bake, add normal details (extensive use of Jonas Ronnegard's hardsurface alphas), draw panel lines, create smart materials, stamp decals (Texturing took about 5 days)
- Toolbag: Eye candy!