My first character which I developed in the past few months (Spring 2018), from concept to textured low poly model.
I was originally inspired by a concept by Rudy Siswanto: https://www.artstation.com/artwork/mdPKd
- Paper: rough ball-point pen sketch
- Blender: rough 3d sketch (lots of boolean-ing), base mesh/ low poly, high poly (crease + double subD, bevel), unwrap base mesh
- 3D Coat: pack UVs
- Substance Painter: bake, add normal details (extensive use of Jonas Ronnegard's hardsurface alphas), draw panel lines, create smart materials, stamp decals (Texturing took about 5 days)
- Toolbag: Eye candy!