Interior Render - 24h in Artist Loft

LightMix.
Progress breakdown below.

GIF

GIF

LightMix - Dawn

LightMix - Dawn

LightMix - Day time

LightMix - Day time

LightMix - Evening/ Dusk

LightMix - Evening/ Dusk

LightMix - Night

LightMix - Night

LightMix - Midnight/ Bright moon

LightMix - Midnight/ Bright moon

Block Out 01

Block Out 01

Incandescent Light Test 01.
LightMtl - Intensity=350
Temp=2700K.
Bloom=5. Glare=0.1

Incandescent Light Test 01.
LightMtl - Intensity=350
Temp=2700K.
Bloom=5. Glare=0.1

Incandescent Light Test 02.
LightMtl - Intensity=500. Temp=2700K.
Glass - Refraction=1. Color=255. Glossiness=1. IOR=1.52. 
Reflection=1. Color=96. Glossiness=0.9. FrIOR=1.52.
Bloom=5. Glare=0.1

Incandescent Light Test 02.
LightMtl - Intensity=500. Temp=2700K.
Glass - Refraction=1. Color=255. Glossiness=1. IOR=1.52.
Reflection=1. Color=96. Glossiness=0.9. FrIOR=1.52.
Bloom=5. Glare=0.1

Incandescent Light Test 03.
LightMtl - Intensity=500. Temp=2700K.
Glass - Refraction=0.9. Color=255. Glossiness=1. IOR=1.52. 
Reflection=1. Color=128. Glossiness=0.9. FrIOR=1.52.
Translucency=1. Color=323D3D (Hex).
Bloom=5. Glare=0.1

Incandescent Light Test 03.
LightMtl - Intensity=500. Temp=2700K.
Glass - Refraction=0.9. Color=255. Glossiness=1. IOR=1.52.
Reflection=1. Color=128. Glossiness=0.9. FrIOR=1.52.
Translucency=1. Color=323D3D (Hex).
Bloom=5. Glare=0.1

Lighting Test 01.
HDRI and LightMtl (Incandescent bulbs).
Models added - Pipes and light bulbs, ladder, vent, more detailed wood panels.

Lighting Test 01.
HDRI and LightMtl (Incandescent bulbs).
Models added - Pipes and light bulbs, ladder, vent, more detailed wood panels.

Lighting and Backplate Test.
Added Corona Sun - Intensity=0.025. Size= 25.
New HDRI (different from the background seen above)
Models added - Drafting table, stool, window, helix and flaps on ventilator.
Displaced the wall wood panels.
Added flooring

Lighting and Backplate Test.
Added Corona Sun - Intensity=0.025. Size= 25.
New HDRI (different from the background seen above)
Models added - Drafting table, stool, window, helix and flaps on ventilator.
Displaced the wall wood panels.
Added flooring

Changed camera angle. Vertical lines are more up right. Changed to portrait mode to tighten the view but still show the vent and ceiling.
Increased DOF.
Added hanging light in the foreground.
Added pot, bucket, clock, power outlet.

Changed camera angle. Vertical lines are more up right. Changed to portrait mode to tighten the view but still show the vent and ceiling.
Increased DOF.
Added hanging light in the foreground.
Added pot, bucket, clock, power outlet.

Created materials.
Wood planks multi textures from Krono Originals.
Bricks, fine wood, a few grunge textures from poliigon.
Flowers, vines atlases, mushrooms models,  and dirt material (in the plant pots and bucket) are from Megascans.

Created materials.
Wood planks multi textures from Krono Originals.
Bricks, fine wood, a few grunge textures from poliigon.
Flowers, vines atlases, mushrooms models, and dirt material (in the plant pots and bucket) are from Megascans.

Improved materials and mapping.
Added more details to the stool, pipe. 
Added power cord for the pipe-lights, paper on drafting table.
Added volumetric fog  and tiny dust particles.

Improved materials and mapping.
Added more details to the stool, pipe.
Added power cord for the pipe-lights, paper on drafting table.
Added volumetric fog and tiny dust particles.

Wireframe.

Wireframe.

This is a project for my 3d modeling and animation class. I am to create an interior scene that shows a mood, its potential inhabitant's characters, etc.
Textures from Poliigon.com