My submission for Survios 3D Modeler Intern (Environment & Props) Art Test.
My first time doing a sci-fi and modular environment, and using the medium-poly + face-weighted normal workflow. Materials and lighting are lacking. I ran into some difficulties while adding decals, and I was running low on time, so decals didn't make it into the submission. Will probably revisit this and refine it later.
Medium-poly models with face-weighted normal:
Screenshot in UE4: