An Phung
An Phung
Student
Grand Rapids, United States of America

Summary

I'm studying and training to become a 3D artist. I'm proficient in hard-surface modeling, material authoring, texture painting, lighting, and rendering. I also push myself to learn and experiment with new tools and workflows to expand my skill set and range of work. My current career choice is architectural and product visualization. But that might change as I'm learning more about visual effects and the tools involved. Ultimately, I just want to create good-looking and interesting 3D art.

Resume PDF

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Skills

Look Development3D ModelingHard Surface ModelingRetopologyPBR TexturingMaterial Authoring

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
3D-Coat
3D-Coat
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
After Effects
After Effects
Corona Renderer
Corona Renderer
Unreal Engine
Unreal Engine

Reel