An Phung
An Phung
Student
Grand Rapids, United States of America

Summary

I'm a 3D artist who specializes in photo-realistic renderings of architectures and products. I'm proficient in hard-surface modeling, material authoring, texture painting, lighting, and rendering. I also push myself to learn and experiment with new tools and workflows to expand my skill set.
I also enjoy creating assets for games.

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Skills

PBR TexturingHard Surface ModelingMaterial AuthoringRetopology3D Modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
3D-Coat
3D-Coat
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
After Effects
After Effects
Corona Renderer
Corona Renderer
Unreal Engine
Unreal Engine

Reel