An Phung
An Phung
Student
Grand Rapids, United States of America

Summary

I'm studying and training to become a 3D artist. I'm proficient in hard-surface modeling, material authoring, texture painting, lighting, and rendering. I also push myself to learn and experiment with new tools and workflows to expand my skill set and range of work. I like to keep up with the new trends, technologies, software and workflows in the game and film industry in my free time.

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Skills

Look DevelopmentHard Surface ModelingRetopologyPBR TexturingMaterial Authoring

Software proficiency

Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
3D-Coat
3D-Coat
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
After Effects
After Effects
Corona Renderer
Corona Renderer

Reel