Commercial-like product renders.
Progress from bottom-up.
Final. Just simple adjustments in Photoshop to brighten the droplets and streaks.
WIP - Full Shot.
Small drops are squashed hemispheres scattered on surface using Corona Scatter.
Extra streaks and drops are from a displacement map.
Mist was made in post in Photoshop using a few different smoke images.
WIP - Macro shot.
Layered material - Condensation on top of glass with green absorption.
Coke liquid material - Red/brown absorption
Big drops made using 3ds Max PArray and Meta Particle, and retopologized in ZBrush.
Added a rectangle light right behind the bottle.