My submission for Survios 3D Modeler Intern (Environment & Props) Art Test.
My first time doing a sci-fi and modular environment, and using the medium-poly + face-weighted normal workflow. Materials and lighting are lacking. I ran into some difficulties while adding decals, and I was running low on time, so decals didn't make it into the submission. Will probably revisit this and refine it later.
When I transitioned from 3ds Max to Blender a couple months ago, one of the first things I searched for was a Straighten tool, only to find out that there wasn't (still isn't) a dedicated operator for that. After a long time of asking in forums, groups; doing my own research, and a few happy accidents, I've found 5 ways to straighten edges in Blender.
1. Edge Unbend - 0:14 - an operator in Align Tools in CTools by Chromoly. https://drive.google.com/file/d/1OeP...ew?usp=sharing
2. Line Up - 2:55 - from Zaloopok addon. https://www.blendernation.com/2016/0...ddon-zaloopok/